Open to opportunities · graduating 02/2027

I build software people actually use.

I'm Lukas — a software developer finishing my MSc in Media & Human-Centered Computing at TU Wien. I turn interaction research into shipped products: a nationwide audio game, an award-winning game and haptic prototypes.

Portrait of Lukas Kloibhofer

About

From interaction design to shipped products.

I'm a Vienna-based software developer and interaction designer, currently finishing my Master's in Media & Human-Centered Computing at TU Wien. My focus is software that's actually tested with real users — I've run usability studies with dozens of participants, built a nationwide audio game in cooperation with Bayerischer Rundfunk, and designed haptic hardware prototypes from a blank sheet of paper to a working device. Outside of code, I compete in classical and Latin American dance at gold level and sit on the board of a regional eSports club.

Location
Vienna, Austria
Currently
MSc Media & HCC, TU Wien
Languages
German (native)
English (B2)
Focus
Human-centered Computing

What I do

Where design meets engineering.

  • Software Development

    Building robust, tested applications end to end — from backend logic to interface.

    JavaC#Python SQLSpring BootAngularGit
  • UI/UX & Interaction Design

    Designing interfaces validated by real user research, not guesswork.

    PrototypingUsability Testing User StudiesInteraction Design
  • Game & Interactive Media

    Crafting playable, tactile experiences — on screen and off.

    UnityC#Audio DesignHaptic Prototyping

Selected work

A few things I've shipped.

Blocked Under Ground key art — a stylized glowing eye

Blocked Under Ground

Audio Game · Unity / C# · 2022–2024

An audio game built in cooperation with Bayerischer Rundfunk to mark 100 years of audiobooks. As one of six developers, I built game logic, audio design, and UI in Unity and C#, shaping the mechanics around two usability studies with 15 participants. Published on the App Store and Google Play, and presented at the format's 100th-anniversary celebration.

UnityC#Audio DesignUsability Testing

Published on the App Store & Google Play

View on the App Store
Trolley Problem gameplay screenshot showing a branching wireframe track

Trolley Problem

Puzzle Game · Unity / C# · 2025 · Best Game of the Course

A minimalist decision-based puzzle game about branching trolley tracks, built in Unity and C# over a two-semester Game Design course — and awarded Best Game of the Course.

UnityC#Game DesignSolo Project
Play on itch.io
Orbiters: Journey Home companion display showing repair progress and resource meters

Orbiters: Journey Home

Haptic Prototype · Design Thinking · 2024

A haptic game built around custom Smart Buttons, developed over two semesters of Design Thinking coursework — from initial concept and ideation through to a fully working physical prototype. Players manage repair resources for a stranded spaceship, tracked through a companion display and tactile button interactions.

Design ThinkingPrototypingHardware/UI

Experience

Where I've worked.

  1. 08/2022 – 05/2024

    Software Developer & Designer

    TU Wien

    Developed the audio game Blocked Under Ground in cooperation with Bayerischer Rundfunk as part of a six-person team. Implemented game logic, audio design, and UI in Unity/C#, and shaped mechanics around two user studies with 15 participants.

  2. 10/2017 – 07/2019

    Postal Carrier

    Österreichische Post AG

  3. 01/2017 – 09/2017

    Civil Service

    Austrian Red Cross, Amstetten

Education

Academic Background.

02/2024 – expected 02/2027

MSc Media & Human-Centered Computing

TU Wien

Thesis: “The Impact of Player Attention Span on the Effect of Visual Novelty on Player Engagement” Relevant coursework: Design Thinking, Game Design, Ubiquitous Computing.

10/2019 – 02/2024

BSc Media Informatics & Visual Computing

TU Wien

Thesis: “Exploring Interactions in Virtual Reality Audiogames” Relevant coursework: Software Development & Project Management, Algorithms & Data Structures, Database Systems.

09/2011 – 05/2016

Matura — Business Informatics

HTL Waidhofen/Ybbs

Thesis: Building a webcrawler automatically filling the content of a webpage.

Beyond the code

Awards & interests.

Awards

  • Best Game of the Course — Trolley Problem, Game Design (TU Wien, 2025)
  • Presented at the audiobook's 100th-anniversary celebration by Bayerischer Rundfunk — Blocked Under Ground (2024)

Interests

  • Classical & Latin American dance (gold level)
  • Board member, eSports Verein Mostviertel
  • Strength training

Get in touch

Let's build something people actually use.

I'm currently open to internships, working student roles, and graduate opportunities in software development and UI/UX design.